Tuesday, May 13, 2008

lecture 8th April 2008

What is Design?

Comming up with solutions for problems.
Problem Solving
applied creativity
design as learning
design as evolution
design as social process/interaction
good designers are good negociators...
design as a game or challenge.
design as solving wicked/messy problems
design as mastery of expertiese

A Design problem is called a wicked problem because it has no rules/structure like a game of chess does.

10 Charistics of wicked problems:

1 No definative formulation.
2 have no stopping rule.
3 solutions are not true or false but better or worse.
4 no immediate and no ultimate test or solution.
5 no opportunity to learn by trial and error, every attempt counts.
6 there is no well described set of premissis that may be incorporated.
7 each is unique.
8 can be considered to be a symptom of another problem.
9 can be explaned in numerous ways. explination determines nature of problems resolution.
10 Planner has no right to be wrong.

How not to design...
-always cling to the first idea.
-jump to the details immediatly
-Solve one aspect first.
-ignor an aspect of the design.
-don't wait for inspiration
-Ignor tests that suggest the design might not work
ETC

what is form?

-scientific realism
the world isgoverned by natural laws, according to which the objects of scientific study arenatural kinds...

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