Monday, May 26, 2008
Sunday, May 25, 2008
Lecture 13th May
Imperil Peli and the Architecture of Power:
-Imperial and architectural context:
=Ancient seat of empires
=Jewl of the crown
=Indian Traditions
=British Traditions
-Imperial and archittectural Practice:
=Occitsenialism vs orientalism
=symbolism
-Imperial and architectural Practice.
=Somthing old, somthing new, somthing borrowed, somthing askew?
=Sir Edwin Lutyens - The visroys pallace
=Sir Herbert Baker - Govt. Secretariat
=Monument or mausoleum?
=Legacies
India has a very traditional look at architecture and culture.
much of indian arch is religion based
-Muslum
-chrstian
-Budhust
Parliment was deliberatly left out of the symmetry of power, "an after thought".
-Imperial and architectural context:
=Ancient seat of empires
=Jewl of the crown
=Indian Traditions
=British Traditions
-Imperial and archittectural Practice:
=Occitsenialism vs orientalism
=symbolism
-Imperial and architectural Practice.
=Somthing old, somthing new, somthing borrowed, somthing askew?
=Sir Edwin Lutyens - The visroys pallace
=Sir Herbert Baker - Govt. Secretariat
=Monument or mausoleum?
=Legacies
India has a very traditional look at architecture and culture.
much of indian arch is religion based
-Muslum
-chrstian
-Budhust
Parliment was deliberatly left out of the symmetry of power, "an after thought".
seminar 9th May
Core Reading, Towards user design? on the shift from object to user as the subject of design...
Patriucia argues that "form follows function" is not important, or not as important as user experience.
I dssagree, i think that the form of the object directly links to its function, if it was not that shape it wouldnt function, the function is determined and a form is developed to suit it, not the other way around. I think that designing a form and user experience and then a function for it is designing backwards. when we design we have a spicific function im mind that we are designing for.
Patricia also Talked about how Gorillas are designers. That they are as smart as designers when they select sticks to eat with.
Design as Comunication?
-Also determinedby user experience. Show four different people the same thing and each person will react to that thing differently.
Design as enjoyable?
-It cant be enjoyable unless it has been tested on the market.
Patriucia argues that "form follows function" is not important, or not as important as user experience.
I dssagree, i think that the form of the object directly links to its function, if it was not that shape it wouldnt function, the function is determined and a form is developed to suit it, not the other way around. I think that designing a form and user experience and then a function for it is designing backwards. when we design we have a spicific function im mind that we are designing for.
Patricia also Talked about how Gorillas are designers. That they are as smart as designers when they select sticks to eat with.
Design as Comunication?
-Also determinedby user experience. Show four different people the same thing and each person will react to that thing differently.
Design as enjoyable?
-It cant be enjoyable unless it has been tested on the market.
Lecture 29th Of April
Ecology Of The Artificial.
Green Design
Sastainable Design
Economy Design
Ecologocally Sustaniable Design
the ecosphere, a limited enviroment.
The Atmosphere {air}
The Biosphere {living}
The Hydrosphere {water}
The Lithosphere {Rocks}
Redistribution of materials
- More from the lithosphere rather than the biosphere.
invisable materials
-Production Waste
-Stock pile
-Contacts
-Escape
Ethics is an add on to Products
green design is an add on to existing design.
Green Design
Sastainable Design
Economy Design
Ecologocally Sustaniable Design
the ecosphere, a limited enviroment.
The Atmosphere {air}
The Biosphere {living}
The Hydrosphere {water}
The Lithosphere {Rocks}
Redistribution of materials
- More from the lithosphere rather than the biosphere.
invisable materials
-Production Waste
-Stock pile
-Contacts
-Escape
Ethics is an add on to Products
green design is an add on to existing design.
Lecture 6th of May
Philosophy Of The Artificial.
6th centuary Phill - Ancient Greek/Roman.
1100AD -1400AD - Mid Phill, Catholic.
11th Centuary - Modern Phill.
Modern Philosophy is western triditions.
Theory/religion/science
1. Pistimology- Logic, Truth, Knowledge.
2. Onthology- Exsistance, Being.
3. Ethics- How we relate to others.
4. Asthetics- Beauty and Art
5. Mind/Psychology.
5. Mind/Psychology.
6. Natural- Physics, Chemestry, Biology.
When you design you bring a certain world with you...
what is design Knowledge???
-It is a very new subject. only been around for about 40 years in universitys.
-Yet it uses things that have been around for thousands of years such as science, logic and art.
"the enlightenment"
Seperation between science, religin, philosophy.
people start to think for themselves.
Quote by martain Jay- The Downward Eye.
"What counts as valid research has traadionally been occular"
Rene Descartes (1596-1950)
"I doubt, therefore I think, therefore I am"
so i doubt what i see as it may be different to others.
For descartes- The mind is where everything begins, the mind comes first, the body second.
the mind sees a an image of the world
the most truthful thing you can see with your mind is a clear and distinct idea.
"It is the mind that is seeing, not the body" (Rene Descarts)
Doubt and Presence are always together.

This is not PIPE.
Design comes from
-love and darkness
-Blindness
-The blind feeling around with an instrument.
Narcissus
- Blind Look
_Story of the man that falls in love with his reflection and he dies becaues he can't take his eyes off his reflection.
Phenomenology:
Being in the world
Readiness to hand
Mediators
Embodiment Relations
Interpretive Relations
Background Relations
"In the blackness is where painting and art comes from"
Tuesday, May 13, 2008
seminar 11th of april 2008
Social dimensions of werable computers:
Ana Viesu
Early computting is still in the early research stages and there is not much research into its social dimensions.
there is a lot of debate over privacy and controll over the werable computer...
Ana Viesu
Early computting is still in the early research stages and there is not much research into its social dimensions.
there is a lot of debate over privacy and controll over the werable computer...
lecture 8th April 2008
What is Design?
Comming up with solutions for problems.
Problem Solving
applied creativity
design as learning
design as evolution
design as social process/interaction
good designers are good negociators...
design as a game or challenge.
design as solving wicked/messy problems
design as mastery of expertiese
A Design problem is called a wicked problem because it has no rules/structure like a game of chess does.
10 Charistics of wicked problems:
1 No definative formulation.
2 have no stopping rule.
3 solutions are not true or false but better or worse.
4 no immediate and no ultimate test or solution.
5 no opportunity to learn by trial and error, every attempt counts.
6 there is no well described set of premissis that may be incorporated.
7 each is unique.
8 can be considered to be a symptom of another problem.
9 can be explaned in numerous ways. explination determines nature of problems resolution.
10 Planner has no right to be wrong.
How not to design...
-always cling to the first idea.
-jump to the details immediatly
-Solve one aspect first.
-ignor an aspect of the design.
-don't wait for inspiration
-Ignor tests that suggest the design might not work
ETC
what is form?
-scientific realism
the world isgoverned by natural laws, according to which the objects of scientific study arenatural kinds...
Comming up with solutions for problems.
Problem Solving
applied creativity
design as learning
design as evolution
design as social process/interaction
good designers are good negociators...
design as a game or challenge.
design as solving wicked/messy problems
design as mastery of expertiese
A Design problem is called a wicked problem because it has no rules/structure like a game of chess does.
10 Charistics of wicked problems:
1 No definative formulation.
2 have no stopping rule.
3 solutions are not true or false but better or worse.
4 no immediate and no ultimate test or solution.
5 no opportunity to learn by trial and error, every attempt counts.
6 there is no well described set of premissis that may be incorporated.
7 each is unique.
8 can be considered to be a symptom of another problem.
9 can be explaned in numerous ways. explination determines nature of problems resolution.
10 Planner has no right to be wrong.
How not to design...
-always cling to the first idea.
-jump to the details immediatly
-Solve one aspect first.
-ignor an aspect of the design.
-don't wait for inspiration
-Ignor tests that suggest the design might not work
ETC
what is form?
-scientific realism
the world isgoverned by natural laws, according to which the objects of scientific study arenatural kinds...
Subscribe to:
Posts (Atom)






